The sequel to the previous video is here, and this time, we brawled each other in true Christmas fashion… it was a Meissacre.
This time, there’s less memes, more metal and more frags though, but I think it was a fair tradeoff.
I have also stacked up some loot boxes to open, and man, I got lucky as hell.
I just finished editing this short video, and the detail in the formations is amazing, our engine coder really did miracles with the thing. It is always so entertaining to work with such high quality raw materials (even if YouTube butchers it a lil’ bit after uploading).
Be sure to check out the devblog post on the topic! And just look at this thing:
I just finished a new snippet of our upcoming game, Inquisitor – Martyr, and it looks pretty good ;)
More importantly however, this hopefully marks the beginning of a new video series, as this Dataslate contains a few in-office shots already:
(In all honesty, the music takes the cake in this one. Check out the composer.)
This was basically the test-run of a longer devdiary series, where people will talk about the game in detail, and the production quality will be pumped up a bit with some better equipment, namely a nicer tripod and a cam rail maybe. I’m excited to work on something that will have nice lighting, a makeup artist and all the usual stuff that goes into the production of a video like this. I’ll do the editing as per usual, and hopefully I’ll be able to shot a few scenes in there too :)
Check out the full devblog post about the video here.
We held an Overwatch party on Tuesday, since our generous company got us a load of keys. Since there were only 3-4 players who knew what the hell is this game about, hilarity ensued. I have decided to edit a small video about it, and it turned out to be pretty… MLG.
The final product may be a bit edgy, but that is what I was going for, so the hell with you all! :D I love to play Reaper, ok..?
I have made this short clip out of pure nostalgia. Every single time the druids would argue about their spec, and I kid you not, this is how it exactly went down:
Lately I’ve been putting a tremendous amounts of time into DayZ, the Early Access zombie survival game.
Now before I say anything, it is time to pin down that the game is an utter pile of garbage.
- Players do not die from full magazines being shot into them due to desync
- You die randomly, lag off rooftops, etc.
- Hoorrrrible optimization
…and so on. Basically the game itself is your worst enemy. Why do I still play then? Well, it gives you a chance like no other game when it comes to being mean to other players. Yep, this is the sad truth. The replacement of Westfall ganking has arrived.
So, with Gamescom 2014 behind us, we finally announced our newest project, Deathtrap!
This will be a standalone Tower Defense game set in a whole new, gritty universe and we will try to make it as gory as possible. Yep, prepare for guts getting ripped out and all ;)
The video above is the first part of a miniseries used to promote the game, made with the game’s own engine – I have to admit, it looks pretty cool!
Check out our devblog and Deathtrap’s Facebook page for more updates.
I have already spent a couple hours playing the alpha, and it looks pretty rad, and what struck me even more, I have not encountered a single bug… yet!