Progress and Gear

We are at 4 bosses in MGV now, and it seems all OK. We wiped a lot on Garaj’al because of gear issues, but the other 3 bosses were easy as hell. I am getting some serious gear for my hunter, I’m server first at the moment (constantly competing with my hunter friend).

Leading raids in my new guild is kinda hard while I need to maintain the rotation and stand out of the fire, but it is somewhat bearable :)

I bought the Darkmoon Trinket today, and it is awesome, period. It is better than any trinket ingame until itemlevel 509. It’s ridiculous that they made a 476 trinket this OP.

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Fresh opinion

Mists of Pandaria is the best expansion since BC so far. At least to me, it is clear that this expansion brought (back) changes that are lifting up the gameplay heavily. The new heroics are nowhere as tedious as Cataclysm HCs were, but they are still challenging. The raid bosses? So far, only the world bosses were enabled, but hell, I did not party this good since Kazzak.

The reputation grinds may seem hardcoreish, and the same applies to the new Mote system for example (which are soulbound). Why is that good? These stuff have an impact on economy, therefore everything. Content will last longer, and of course we have to spend more time with the actual game instead of afking around. The lore of the game is even better than before, and although I still don’t get how the hell did pandas manage to get in to the WoW, we get so much interactive storytelling, cinematics (In places where they are NOT annoying, see Cataclysm) and quests. Heck, we get a friggin’ Dragonball mount if we check out some lore items!

The only backside (if I have to find one) is the talent system. I think it’s awesome, but there was nothing wrong with the old talent trees. I can’t wait to begin some awesome raiding tomorrow. (Not to mention instant gladiator with double BM because we are redonkulously overpowered.)

Ding!

This is an exceptional moment, because for the first time ever after a gaming marathon, I thought about blogging right before my mind turned towards sleeping. I dinged 90 after 18 hours of playing. There were multiple fails which made this time interval so big, such as the instance server crashing, forgetting to use guild banner until lvl 87, bugged bosses, or just simply getting stuck at a bad leveling zone.

However, I managed to get the realm first hunter achievement, and I finished in the top 25 overall (approximately). My friend was ahead of me with his hunter, but he had to leave, sadly (Honorary realm first rank goes out to him).

Towards the end it hit us: once again, this was an AV weekend expansion which makes you able to score retardedly high XP amounts under 5 minute Vanndar/Drek zerg runs (e.g. 2 million XP per win, 600k per loss).

Anyways, as I saw most of the stuff in beta, there was nothing really new for me. I liked the look of the new zones, but Silithus 2.0 just bugs me out (sorry for the bad pun, I’m awake since 40 hours).

More to come, but I need to accumulate some IRL rested first :P

Updated with video :P

Preparing for Pandaria

We already planned the IRL part of the launch with my friend: I’ll move to his place for the first two days :D No-life nerdrage ensued. On the ingame part though, I’m not quite sure about a few things. I played the beta to learn how to get ahead of others, but I still don’t have a plan, it’s just a pile of tricks and ideas in my head. However, here are the things what I’m certain about:

  • Get some empty backpack space (Trust me, it will be a hard task to accomplish)
  • Stockpile tons of potions, flasks and raid food for faster leveling
  • Preload 25 complete quests (Where?)
  • Make a pre-defined questing route
  • Buy every glyph before the expansion hits

These are the things that came into my mind for starters.

On the Diablo front, we’ve made a lot of gold by crafting The Helm of Command. If you want to earn some huge profit, just add us, Zanti#2326 or Megapull#1880. I do gem and other gear business while my friend crafts the helmets. Check battle.net forums for more information and feedback.