PvP Movie done.

Sadly, this is nowhere near the quality level I wanted to achieve but I had to put this together in 2 days since I was in the nick of time.

Anyways, enjoy!

Also, this is not a showcase of my skills by any means, and yes, I know that some of my opponents lack gear or a bit of skill, but watch the ending for a reason.

It contains tribute flicks to the players inspiring me the most.
These are, in order of appearance:

Usage of a disclaimer: Maydie
Reenacted intro scene: Grim
Papa Roach – Not Listening: Vurtne
Stage titles: Vurtne
Soilwork – Distortion Sleep (Plus obvious orc hunter): Sazabi
Weird dancing: Vurtne
YMCA: Vurtne
Soil – Halo: Unbreakable & Pat
Rise Against: Tip the Scales: Sazabi
Bad Boys oldschool ganking: Grim
Ending: Grim
Crit montage: Earthmonk
80’s music and credit roll slideshow: World of Roguecraft

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Progress update, and other stuff

So, I am back from the ski holiday, it was awesome, although the last 2 days were a bit off since the edge of my snowblade went blunt and I couldn’t turn left without risking leg fracture :/ What’s a snowblade? Find out here.

By the time I was away, my guild downed Yorsahj 25 HC, which is a huge achievement, congrats to us! Also, I switched my spec to survival, which I do not like much, but guess that we need to go with the stream a bit :) Why? Picture says it all. It’s just too bad that I do not have the cursed tier leggings, thus missing the imba setbonus. I mean come on, those are really cursed. Never seen it from BH, nor from raid, but it dropped on both of our HC kills when I was not there, one of them even got vendored…

Now I am in a pretty bad mood since I am just after a loss streak in arena. We decided to make a somewhat fun team with my warrior friend. We had a stat of 15-5 , and we kept that tendency up until we went from ~1700 rating to 1510, since… ehh, I do not want to write about that, you know the feeling. Insta teamquit? :D

On the brighter side of the PvP planet: we CONQUERED Stormwind like hell, and we keep it up every now and then. My rogue, my friends rogue and the occassionally joining stealthers gank the living crap out of people in Stormwind. It can be really hard nowadays, since stealth detector elites are everywhere, not to mention vanish-immune guards what are constantly spawning… Seriously Blizzard, I play on a PvP realm. Make ganking viable at least on those realms.

Not to mention the following situation, which is kind of pathetic:
Our team consisted of 3 rogues, a ret paladin, a feral druid, and a warlock, all of them in 4000-4600 resilience. We killed a blood DK (prenerf) in around 40 seconds, going all out on him, and we lost 2 rogues (!) in the process. What the hell. And we even know something about pvp. At least I feel kinda good when remembering the blood dk in full cata armor who I killed with my hunter. Not to mention those two which we killed with our rogues in 2v2 arena (prenerf). And also, feral druids in arena…

Never mind, cutting off the rant, here is an image of the ganker crew (5 sec after the picture was taken, an army came, but we managed to kill most of them and escape):

And finally, here is a video on ganking in Wotlk: Still hard, but not impossible, when Megapull heals the crap out of his teammates with his imba resto druid ^^ (lowskilled, I was aware of that)

4.3.2 is finally out

  • Aspect of the Hawk now grants roughly 35% more attack power.
  • Deterrence now also reduces damage taken by 30% while active.
  • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
  • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.

The interesting parts are above :) Thank God they extended BA duration, it was a good choice (although I hate SV as a spec). In addition, there is a slight change on Vial of the Shadows, where its damage is lowered but its proc rate is increased to reduce PvP burst… too bad :/ Aaaaaaaaand…. NO MORE mature language filter bugs! Thanks in the names of many-many dirty-mouth players.

Also, I’ve managed to finish my AQ40 rep grind, and I finally acquired full T 2.5! My guild is progressing as well, we killed Ultraxion and Yorsahj on hardmode finally. (Too bad that I wasnt there on the Yorsahj kill, and the HC tier token dropped, of course.

I’ve been doing some PvP as well lately, both on rogue/shaman/hunter, and we kinda enjoyed ganking stuff in SW, since we managed to find some places where are no guards >:) You may have noticed that the post updates are not too good these days, and that is because I came home where I only have the shittiest PC ever. In addition, I’ll go to a ski trip on Saturday, but that does not mean I’m not gonna stay tuned :)

Here is a video about the crappy PC I have to play with:

Moar buffs!

The official patch notes are out, here’s what we get now:

  • Aspect of the Hawk now grants roughly 35% more attack power.
  • Deterrence now also reduces damage taken by 30% while active.
  • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds.  The total damage dealt by the ability is unchanged.
  • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.

And I’m an idiot, since im yapping about this here and I have an exam in an hour :D

Invincible spider bug

Yes, we can have a spider which is attackable by everyone, aggroes guards but is invincible. Pretty neat if you want to annoy people in Orgrimmar. Explosive Trap and Flamestrike kills it though. I made a short video about this. Probably it will get fixed soon, but have fun while it lasts.

Pulling these spiders to OG is annoying to others as hell, as guards are flooding the chat with their random speech, also players are usually shooting it from every direction. Great fun :)

Also, do you guys remember when we could have a flame patch as a pet? Too bad that they hotfixed that :/ Video below the link.
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Hunter hotfixes

  • Kill Command should now always consume the Resistance is Futile! buff, regardless of whether the target has Hunter’s Mark or not.
  • Reverted a bug fix that caused Bombardment to be consumed by the next Multi-Shot. Fixing this bug proved to be a significant dps loss, so Bombardment once again lasts for its full 6 second duration regardless of the number of Multi-Shot casts. The tooltip will be updated in a future patch to reflect that this change is intended.