(UPDATE) PTR 4.0.6 Hunter changes

Update1: So here are the full patch notes, now this contains a bit more nerfage to survival, now I don’t say thats a little nerf. Otherwise, we got a more useful Deterrence, Master’s Call and we can change aspects while mounted. I dont get the AoE nerf though…

  • Aimed Shot! weapon damage has been increased to 200%.
  • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
  • Cobra shot cast time is now affected by haste.
  • Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Dust Cloud’s cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
  • Freezing Trap now has a PvP duration of 8 seconds.
  • Kill Command’s damage has been increased by 20%.
  • Kill Shot’s attack power scaling has been increased by 50%.
  • Master’s Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Steady Shot cast time is now affected by haste.
  • Wing Clip now has a PvP duration of 8 seconds.
  • Talent Specialization
  • Marksmanship
    • Chimera Shot’s attack power scaling has been increased by 20%.
    • Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
  • Survival
    • Black Arrow damage has been reduced by 25%.
    • Explosive Shot damage has been reduced by 25%.
    • Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
    • Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
    • Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.
  • Pets
    • Pets now have 70% of the master’s armor, rather than a different value based on which type of pet they are.
    • Shale Spiders now correctly have a special ability (Web Wrap).
    • Bad Manner (monkey) now properly breaks from damage.
  • Glyphs
    • Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.
  • Bug Fixes
    • Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.

They hotfixed the multiple aspect bug aswell. (Though Paragon hunters used it at many firstkill fights.)

Also it is very important that this patch will contain the 3% crit gem change, which will require RED gems at last.
They implemented agi+crit metagems and other funstuff aswell, check wowhead/wowinsider for more info.

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